They Must First Be Imagined
This essay was part of a conference on games and architecture in Delft last March. The piece focuses specifically on the notion of conflict and games as contested spaces, within a grounding context of game technology. I am posting it here as the conference proceedings are not widely available, although look for them if you can as they include a number of terrific essays. (Game Set and Match II. On Computer Games, Advanced Geometries and Digital Technologies. Kas Oosterhuis and Lukas Feireiss (ed.) Episode Publishers, March 2006.) Download the essay here